Research undertaken concerning Unreleaseds not available for download
In my research focused on Unreleased games, I have had the opportunity to interview a number of developers. I took the opportunity I had to create some articles for these cancelled games, complete with previously unpublished information:
Dark Angel: Vampire Apocalypse was an action-RPG promising 400 hours of gameplay, in which we played as a vampire named Anna. The forces of evil had just appeared in the world at the dawn of the new year 1670. With the help of his avatar, the player would protect the Townsmen of three cities preparing them for the next attack that was to occur in a year.
Designed as a platformer, this DC/PS2 Smurf game is similar to Nintendo's Pikmin. You would have had to give orders and tasks to other Smurfs to progress through the levels. The Appaloosa Smurfs game was at an early stage of development before its cancellation. A few levels, very well realized, were playable.
The script borrows from the codes of classic buddy-cop movies. A woman, Officer Jeanette Deveraux, teams up with a man, Officer Don Sefcik, who is more experienced than she is. The story focuses on drugs, arms trafficking, turf wars between gangs and cartels, and ends with corruption between the police and the DEA.
What we didn't know was that the deer stalking season was ready to begin on the Dreamcast. Following SEGA's decision to withdraw from the industry as a manufacturer, the game was cancelled. Deer Hunter DC was 50% complete. It was playable. There were still many months to finish it.
Planet of the Apes was a multi-platform game, i.e. the same video game adapted to the technological capabilities of different consoles. The port to SEGA's latest console was based on WindowsCE/DirectX rather than the native OS. The DC version was cancelled for marketing reasons. Producer “Fox” thought the game wouldn't sell.
Alpha took place on an extraterrestrial planet with unspoiled nature, which had been invaded by an industrial consortium intent on extracting all its natural resources. Totem, on the other hand, was a running game, a multiplayer, split-screen obstacle course platformer. Think of it as Pen Pen TriIcelon or Mario Kart.
The aim of the game was to use and give instructions (stop, bark, sit, etc.) to the faithful canine companion to bring sheep, and later other exotic animals, into an enclosure and prevent them from leaving, all within a given time limit. Each type of animal had its own set of characteristics: speed, intelligence, tendency to gather, weight, ferocity etc...
Exclusive footage of a Technical Demo of Farnation on Dreamcast, the most mysterious Unreleased game of SEGA's last console. After 23 years of waiting and investigation, we can finally put some images on this MMO from Japanese development studio Nextech! Thanks to Joe Cain for his testimonial and for giving us the gift of a Farnation Dreamcast video! Finally...
At the end of the 1990s, SEGA, in partnership with Turbine (Asheron's Call), undertook the development of Frontier Dreamcast (Unreleased), an ambitious MMO which was later cancelled. Frontier's scenario involved exploring a planet populated by threatening alien life forms.
KRAD is a part of the Dreamcast legend. Shown at E3 1998, this technical demo designed by Captivation Digital Laboratories, the same team who created Half-Life DC, deserves its place in the historical chronology of the White Lady. KRAD Dreamcast consisted of a technical narrative told by visual examples with scenes to enhance them.
If you would like to learn more about games that have been canceled on Dreamcast, you can go to the "List of Canceled Dreamcast Games" page . All the discoveries are listed there (with download link) as well as the research on certain titles still to be found.
Unreleaseds Dreamcast games available to download (with interviews of the developers)
With the No Cliché team, Frédérik Raynal wanted to renew the survival horror genre and surpass the competition with an innovative "choice" concept.
Agartha would have been the first survival horror where the player could choose sides: Good or Evil.
The Dreamcast port features a new exclusive mission pack called Half-Life: Blue Shift. An add-on was to provide the online multiplayer experience.
Half-Life: Dreamcast will be cancelled due to "changing market conditions".
Unreleased Japanese prototype of Quake 3 Arena Dreamcast.
Q3A's American producer, Scott Hawkins, explains behind the scenes of the game's online mode and some anecdotes about it.
The Flintstones in Viva Rock Vegas on Dreamcast is a Mario Like based on the Flinstone cartoon, but inspired by the 2000s film.
Its development was catastrophic, as attested by the testimony of one of the programmers.
This article, linked to the one for Evil Twin, traces the development history of Jekyll and Hyde PC, created by the French studio In Utero. A Dreamcast version was planned but finally cancelled. Illustrations and assets have been provided by former members of the Parisian studio.
A pinball simulation, developed by Team17, starring mischievous earthworms - a surprising spin-off of the franchise - was planned for SEGA's latest console. Infogrames, in charge of publishing it, finally decided to cancel the Dreamcast port.
Other Unreleaseds Dreamcast games available to download
Castlevania Ressurection, in its E3 99 prototype version, features 4 stages (and a fifth accessible via emulator). Considering that the title, according to rumors, has not gone beyond 25% development, this suggests that there may yet be another version...
The title is, of course, unfinished, with no sound effects or music. It was cancelled 1 month after SEGA's tragic announcement in 2001 that it would stop supporting the console. Ecco II: Sentinels of the Universe was at around 30% of development.
Nobody remembered "Kyskrew". Yet it did exist, and the project had gone a long way before it was cancelled.
The game was being developed by Dragonhydre, a twenty-strong French team.
Propeller Arena is an air combat game for Dreamcast, developed by SEGA-AM2. It was cancelled following the terrorist attacks on the World Trade Center on September 11, 2001. The game was finished and in manufacturing. Its release date was scheduled for a few weeks after this tragic date.
Release of the Scud Race Dreamcast technical demo, a new SDK for the SET 2 dev kit and a Kamui Wrapper.
You'll be able to run this technical demo on your PC like the developers of the late 1990s.
The Grinch Dreamcast (Unreleased Japanese Version) The video game "The Grinch" was released in late 2000 in Europe and the USA. A Japanese release was scheduled for July 2001. For obvious reasons (the tragic downfall of SEGA), it was cancelled.
The team responsible for the Dreamcast XOP port took two years to produce what's shown on this prototype. The result was unsatisfactory. The publisher cancelled the project for SEGA's latest console, but the game will nevertheless be released on PC.
Geist Force certainly helped inspire a "spirit" of optimism for SEGA when it was revealed back in '98 at the Tokyo Game Show. The cancellation of Geist Force was due to the game exceeding its budget. Japan was not satisfied with the title's development progress...
The game was never planned for a future release. It was briefly mentioned in a magazine.
There was a rumor about its design, but it remained just a rumor until this prototype was discovered.
Ring: The Legend of Nibelungen Dreamcast is an adventure game based exclusively on Richard Wagner's opera. While we were familiar with the PC version released in 1998, it was a surprise to learn that a Dreamcast port was planned.
SEGA of America had simply decided it was too late to release it in this territory. Fortunately for us, SEGA Europe took the risk of publishing it. Without SOE's decision, Shenmue 2 would have remained confined to Japan, and could never have been released on the classic Xbox.
A Pal version was planned, but following the failure of the Dreamcast, it was cancelled. And yet, as this prototype seems to show, the European localization was complete. Take Two's title features 4 game modes: Quick Race, Versus, Time Trial and Career.
At the Dreamcast presentation in Tokyo, journalists were invited to see the Tower of Babel demo, concocted by the brilliant Yu Suzuki. The whole thing ran at 60 frames per second, with a resolution of 640 X 480, a fine technical demo for the time.
Unofficial Dreamcast Unreleaseds games available to download (technical proof of concept)
This version of Doom Dreamcast (CE) is the best existing port of the id Software game to SEGA's console. This unoptimized prototype was developed with the official SDK using a Katana Development Kit in 2000. It was a technical proof of concept, not intended for release.
This version of Nebulus Dreamcast is a port of the famous game released on ZX Spectrum. This prototype was developed with the official SDK on a Katana Development Kit in 2000. It was a technical proof of concept, not intended for release.
Unreleaseds PlayStation 2, Xbox and PC games available to download
The Burnout project was born at the Criterion Software development studio and developed into a Playstation 2 game, originally called Shiny Red Car. For reasons unknown, Burnout 1 was never released in Japan. Sega was responsible for publishing it under the name GRAND HEAT.
This PC prototype of Shadow Man is Nvidia's Unreleased version. It was considered lost until now. It's an upgraded version of the Nintendo 64 game. It was to be released with better lighting, more polycomponent models and more detailed levels.
Discover on this page an important archive including prototypes of the Unreleased Fear Effect Inferno PlayStation 2 and 2200 conceptual materials of the game including Scripts, Storyboards and Artworks.
The Red Star was originally a 2-book comic. In 2003, Acclaim signed an agreement with Archangel studio, the comic's publisher, to adapt the comic into a video game. The Red Star was unfortunately cancelled for Xbox due to Acclaim's bankruptcy.
Like Sonic, Mario and Zelda before him, Vectorman (famous robot from SEGA on the Mega Drive) should have had its transition from 2D to 3D on Playstation 2. Today, please find 11 prototypes and a few Game Design Documents for this Unreleased PS2 game !
Laurent Cluzel shares some of his archives (Source Code, Prototypes, Artworks) for the Unreleased PC games: Beetle Rally, Kâar Online and Fortress Online. He explains, in detail, the behind-the-scenes development of Kâar Online, an over-ambitious MMO.
Reverse engineering of Unreleaseds
Report on the reverse engineering of Agartha Dreamcast.
Report on reverse engineering for Castlevania Resurrection Dreamcast.
Report on the reverse engineering of Mortal Kombat 4 Dreamcast. A prototype is also available, but it doesn't work.