Articles, files, video games database
Over the years, I have been able to collect a lot of information as well as unique collectibles (internal documents, conceptual material, event costumes and much more).
This page lists in the form of an article all the information that I could obtain. Some of the pieces of my collection are displayed here like a digital museum.
Enjoy your reading !
Interviews and behind-the-scenes of video games
A behind-the-scenes look at the development of Red Dog: Superior Firepower Dreamcast.
Two of Argonaut's game programmers explain the history and creation of the game, with some amusing anecdotes.
Behind the scenes of the No Cliché development studio and its games!
You will find conceptual material and interviews with the studio members as well as prototypes to download.
Behind the scenes of the development of Sega Smash Pack and Sega Swirl Dreamcast.
The programmers of both games tell us their behind-the-scenes stories.
New information on Unreleased (games and accessories)
The story of a cancelled accessory, the Zip Drive for the Dreamcast (behind the scene and interview)
Database and explanatory articles
Dev kit, prototypes, GD-R, Dreamcast betas, what were they used for? Why were they engraved? What were their roles in the industry?
You will know everything by reading this article. You will understand the hidden side of our favourite console.
This article is under construction. Only the Dreamcast Christmas Seaman is listed with photos and history.
The pictures were taken by a friend who owns almost all of them.
One of the stages of the design of the packaging of the European accessories of the Dreamcast, which we can also call prototypes because some of them will never be released in Europe or at least not in these first packages.
the history of Sega and the behind-the-scenes business
You will find information about SEGA's storage, transport and logistics.
How were the depots managed? How big were they? How did they plan the transport of the terminals?
The history of SEGA France's after-sales service through the ages from the Megadrive to the Game Gear, the 32X, the Saturn and finally the Dreamcast.
Sales figures, statistics and much more!
-The history of Sega France seen from the inside
-Some anecdotes, including one about Propeller Arena
-The launch of the Dreamcast and its connectivity to the Internet.
Article related to pieces of my collection
The Donington Grand Prix was in SEGA colors where Senna won his most prestigious race and held up a historic "SONIC" trophy!
You'll see pieces of my collection in photos like the Sonic Mascot, hostess costumes and Alain Prost's helmet.
The 4 d'Or a forgotten ceremony ? The American Interactive Achievement Awards ? The video game Caesars?
Photo of trophy from Gen 4, Joypad and the American organization.
The project of digitizing the 35mm reels of the "Sega c'est plus fort que toi" commercials was not an easy task. This challenge had many surprises in store for me. I went from joy to disappointment, from excitement to disgust, sometimes in a matter of minutes. I finally got there to offer you their contents freely.
Important archive of vintage photos
Rare photos of the commercial launch of Sonic 3 Megadrive in France and of a contest on Super Monaco GP Megadrive.
It's not common to find photos from 30 years ago!
Release and explanation of an archive of 2000 photos and 70 videos related to video games (TGS 1998, cosplay, games, sketches, figurines etc.) with many photos of Dreamcast events.
Article in general
For Sonic Adventure Dreamcast, the Sonic Team, in 1996, went to South America to do some research.
Thanks to these archives found in a prototype of Planet Web Sonic Adventure, we can again follow their Road Trip.
Agartha is probably the most pleasant and exciting Unreleased to analyze. The video, the playable parts of the title show nothing but at the same time reveal a lot. It is possible to imagine playing a finished game.
Eclipse / Saturn 2/ 64 bits/ The forgotten adventure of Sega.
The long way of Sega, 32 bits and 64 bits, before arriving at the Dreamcast (128 bits), the Saturn period (conception and unfinished project).