Articles, files, video games database
Over the years, I have been able to collect a lot of information as well as unique collectibles (internal documents, conceptual material, event costumes and much more).
This page lists in the form of an article all the information that I could obtain. Some of the pieces of my collection are displayed here like a digital museum.
Enjoy your reading !
Interviews and behind-the-scenes of video games
Two of Argonaut's game programmers explain the history and creation of the game, with some amusing anecdotes.
You will find conceptual material and interviews with the studio members as well as prototypes to download.
The programmers of both games tell us their behind-the-scenes stories.
This article is about Spirit of Speed, its history and its development. You will find resources of the game as well as a complete archive from the development sutido Broadsword Interactive. Unfortunately, it can not be downloaded (a release is risky)
New information on Unreleased (games and accessories)
The Zip Drive Dreamcast was designed for Sega's latest console. It was never released.
IOMEGA, an American company, was responsible for the design of this device.
The software engineer reveals the secrets of the accessory, which was previously well kept.
The Appaloosa studio, which created Ecco the Dolphin: Defender of the Future, had the task of developing a version of the Smurfs for Dreamcast and Playstation 2.
A Game Designer from the Hungarian studio shares with us an unreleased video of this cancelled project.
Alpha and Totem are unknown Unreleaseds for the Dreamcast, they were never officially announced.
Members of the French studio Kalisto testify about their developments and share with us some Artwoks of the games.
If we know the PSX version, we forget that a game of this licence was also to be released on Dreamcast. It would have been called World's Scariest Police Chases: Deadly Pursuit (developed by Teeny Weeny Games).
Its producer agreed to tell us more!
The game, Planet of the Apes on Dreamcast, which was to accompany the release of the next film in the Saga, was based on the story of the first feature film in the franchise. The DC version was cancelled for marketing reasons.
A developer explains the development of the Dreamcast version.
What we didn't know was that the deer stalking season was ready to begin on the Dreamcast.
Following Sega's decision to withdraw from the industry as a manufacturer, the game was cancelled.
It was playable. There were still many months left to finish it.
A watch connected to the Dreamcast from a partnership between Sega and Swatch, a Dreamcast TV box from the manufacturer Pace and a Dreamcast MP3 player, accessories that will be cancelled.
Sega wanted to turn the Dreamcast into a multimedia station!
Database and explanatory articles
Some titles have been discovered in the last 20 years, others are yet to be found. By getting in touch with the right people, we have been able to learn more about some games.
Hopefully more Unreleased games will appear in the future, fingers crossed.
Dev kit, prototypes, GD-R, Dreamcast betas, what were they used for? Why were they engraved? What were their roles in the industry?
You will know everything by reading this article. You will understand the hidden side of our favourite console.
This article is under construction. Only the Dreamcast Christmas Seaman is listed with photos and history.
The pictures were taken by a friend who owns almost all of them.
One of the stages of the design of the packaging of the European accessories of the Dreamcast, which we can also call prototypes because some of them will never be released in Europe or at least not in these first packages.
the history of Sega and the behind-the-scenes business
You will find information about SEGA's storage, transport and logistics.
How were the depots managed? How big were they? How did they plan the transport of the terminals?
The history of SEGA France's after-sales service through the ages from the Megadrive to the Game Gear, the 32X, the Saturn and finally the Dreamcast.
Sales figures, statistics and much more!
-The history of Sega France seen from the inside
-Some anecdotes, including one about Propeller Arena
-The launch of the Dreamcast and its connectivity to the Internet.
Article related to pieces of my collection
The Donington Grand Prix was in SEGA colors where Senna won his most prestigious race and held up a historic "SONIC" trophy!
You'll see pieces of my collection in photos like the Sonic Mascot, hostess costumes and Alain Prost's helmet.
The 4 d'Or a forgotten ceremony ? The American Interactive Achievement Awards ? The video game Caesars?
Photo of trophy from Gen 4, Joypad and the American organization.
The project of digitizing the 35mm reels of the "Sega c'est plus fort que toi" commercials was not an easy task. This challenge had many surprises in store for me. I went from joy to disappointment, from excitement to disgust, sometimes in a matter of minutes. I finally got there to offer you their contents freely.
Important archive of vintage photos
Rare photos of the commercial launch of Sonic 3 Megadrive in France and of a contest on Super Monaco GP Megadrive.
It's not common to find photos from 30 years ago!
Release and explanation of an archive of 2000 photos and 70 videos related to video games (TGS 1998, cosplay, games, sketches, figurines etc.) with many photos of Dreamcast events.
Article in general
For Sonic Adventure Dreamcast, the Sonic Team, in 1996, went to South America to do some research.
Thanks to these archives found in a prototype of Planet Web Sonic Adventure, we can again follow their Road Trip.
Agartha is probably the most pleasant and exciting Unreleased to analyze. The video, the playable parts of the title show nothing but at the same time reveal a lot. It is possible to imagine playing a finished game.
Eclipse / Saturn 2/ 64 bits/ The forgotten adventure of Sega.
The long way of Sega, 32 bits and 64 bits, before arriving at the Dreamcast (128 bits), the Saturn period (conception and unfinished project).