The Half-Life Dreamcast Souvenir Disc: A game ready to be marketed
This article focuses on the Half-Life Dreamcast end-of-development commemorative CD-R, as it now benefits from marketing materials - proving that the game was just 2 short steps away from commercial release. It's an appendix to the original article which is dedicated to Half-Life Dreamcast and which lists known prototypes of the game, its development history and exclusive testimonials in an effort to preserve the DC version of Valve's cult title: [Half-Life, the FPS that didn't get a chance to live on Dreamcast!]
The Dreamcast's architecture, as well as the Japanese manufacturer's strategy, appealed to Gabe Newell and Valve's executive committee. This attraction to the arcade giant's new console led the Washington-based publisher to collaborate with SEGA, although discussions with Sony also took place, but without any immediate follow-up.
Half-Life Dreamcast Official Manual in video
This copy of Half-Life Dreamcast deserves a nice family photo

The various contributors to the Half-Life Dreamcast project all agreed on two points: fine-tuning the graphics and adding new content. This took the form of the Blue Shift pack, which was essential to enhance the Dreamcast experience since the original game had been out for some time on PC. Dreamcast gamers needed to feel that their version of HL was more accomplished than the 1998 original release.
Development of Half-Life Dreamcast began in December 1999 and was completed 18 months later, in May 2001. Valve and Sierra decided not to market or release it, following SEGA's announcement of the Dreamcast's discontinuation shortly before Half-Life's intended launch. Production, distribution and royalty costs for Half-Life Dreamcast, a finished product ready for delivery, suddenly turned out to be greater than the expected revenues.
Not really involved in the Half-Life Dreamcast project, the Valve team were waiting to see how this first test production went before exploiting the Dreamcast themselves. Gearbox developers were in charge of creating the Blue Shift campaign, exclusive to SEGA's 128-bit machine. Captivation, for their part, concentrated on running and optimizing the game on Dreamcast. Sierra, on the other hand, oversaw the whole process.
With just a few months to go, gamers could have experienced the joys of playing the famous FPS that revolutionized the genre on Dreamcast! With a controller, keyboard and mouse!
The existence of the Half-Life Dreamcast Manual, Disc Label and Official Inserts
A publisher usually cancels a video game relatively early in the creation process. Rarely are games finalized and then abandoned. Half-Life Dreamcast belongs to this second category, as does Propeller Arena Dreamcast, two unreleased games that made headlines when their cancellation was announced. Half-Life Dreamcast's development work, from promotion to packaging design, was complete. All that remained was to produce it in large quantities, prepare its launch and sell it to grateful Dreamcast owners!
Who read them over and over?
During development of Half-Life Dreamcast, the marketing department designed the game's manual and inserts in advance. As the print run corresponded to the publisher's expectations, the printer produced a first series. As a result, HL DC could go straight to press once it had passed the GOLD stage (which is used to describe a game that is ready to be duplicated and distributed). Since Valve and Sierra cancelled their future hit on the SEGA machine, a large number of user guides and inserts were destroyed, but not all of them. This proves that its cancellation came at the last moment before it reached the final stages of its creation: manufacturing and distribution.

When writing a video game manual, some companies ask the producer to be involved in its creation as they can help with the screenshots and provide real-time feedback on the project. But not always SEGA. SEGA would usually call on an outside agency for its layout, providing the necessary content. What's more, SEGA of America had a Creative Services group, led by the Marketing Department, which was responsible for designing the packaging for its games.
Like Rockstars

To celebrate the completion of development, and in memory of the 18 months spent programming Half-Life Dreamcast, the developers of Half-Life Dreamcast burned a version of the title (v.1672) onto a CD-R (Compact Disc Recordable), which they offered to each other. Some took the opportunity to have it signed by their colleagues. They dressed it up with the inserts and booklets already printed. In addition, they manually stuck a label on the disc, presumably the one that would have appeared on the real Half-Life Dreamcast GD-Rom had it been produced/pressed. A symbolic gift, proof of a successful challenge in bringing such a game to a home console.
Usually, people who have collaborated on a commercially-available game receive at least one copy, to remember the launch.
An amusing Easter Egg sometimes appears as the hero smashes crates. A textured Half-Life Dreamcast souvenir disc is revealed at his feet. In builds prior to May 15, 2001, a temporary Sonic Adventure GD-Rom replaces it. Other references to SEGA and its latest console lurk in Half-Life Dreamcast, such as a pretty Virtual Memory Unit (VMU) that occasionally falls to the ground in place of the previous easter egg.
A welcome cameo

The end of a video game's development is celebrated with great pomp and ceremony. Developers mark the end of the many years they've devoted to turning a game into a reality. At last, they can breathe a sigh of relief as they await the next one!
Dreamcast and CD-R, a pirate format used by everyone
Early in the Dreamcast's lifecycle, a group of hackers managed to bypass the game copy protection system for SEGA's console. Until then, the system had been secure, and relied on a hardware trick: GD-Rom, the Dreamcast's special and unique disc format.
A big story for the DC
This trick made it possible to store games downloaded illegally from the Internet on conventional CD-Roms, then play them on the console which would recognize them as ordinary GD-Roms. Popular with gamers and easy to access, the Dreamcast's entire game library was open to them without having to pay a penny.
Development studios, such as Valve/Sierra/Captivation/Gearbox with their commemorative copy of Half-Life Dreamcast, used this unorthodox technique to burn prototypes for internal use.

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No Cliché for Agartha Dreamcast (Demo received by all members of the Lyon-based company to present their work to a future employer)
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Dream On with the Official Mega Drive Emulator for the Dreamcast (Souvenir disc containing the game, other projects and photos between studio employees)
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AndNow for Chakan Dreamcast (Archiving of Ed Annuziata's game Demo on CD)
Even journalists tested Dreamcast games that were on CD-Rs. To keep up with the fast paced flow of information, editorial teams made full use of the resources available to them to write their articles and meet deadlines. These resources included prototypes on GD-Rs (official red GD-Roms) when they received them, different localizations of games they wanted to cover (as worldwide releases weren't the standard yet), burned CDs and promotional versions (Trial, White Label, Silver, etc.).
One day we'll see it

This practice, which was more widespread than envisaged, concerned all sectors of the Industry, from Industry professionals to consumers and the video-game media. In short, it was “doing everyone a favor”, and everyone benefited, but hush....
Who remembers the prevention campaign of the 90s and 2000s against copyright infringement at the start of a VHS or DVD film? You wouldn't steal a car, you wouldn't steal a handbag,
you wouldn't steal a television, you wouldn't steal a movie. Downloading pirated films is stealing, stealing is against the law, PIRACY IT'S A CRIME.
Scans of the CD-R, its Inserts and the Manual
The manual pages, inserts and double-sided disc were scanned in PNG format with an output resolution of 1200 dpi. The cropping is deliberately imperfect, leaving the possibility of retouching. The archive includes 24 scans assembled in a PDF file, not forgetting the original scans included in a separate folder.


















You can download PNG and PDF scans of Half-Life Dreamcast's Inserts, CD-R and Official Manual below :
Half-Life Dreamcast Official Disc: Insert, Label and Manual Scans (PNG and PDF)
Official manuals for unreleased games are rare, and even rarer are those that have reached the community. This is a huge victory for Half-Life and Dreamcast fans!
Official packaging to print at home for private use
Apart from its historical aspect, the acquisition of this improbable copy of Half-Life Dreamcast means that you can now print, assemble and burn your own version of the game at home, for private use, as if it had just come out of the factory - albeit more than 20 years late. This package for Half-Life Dreamcast is as it was meant to be when put into full production.
The archive you can download in the previous chapter is “unusable” as it stands. It is intended for heritage preservation enthusiasts. Imperfections due to fold marks when scanning the document(s), ageing paper and other apparent defects depreciate the rendering of the original scans.
Dreamcast Me That, who have already contributed to the Homemade Covers for Jekyll & Hyde DC, Shenmue 2 Us DC, Tower of Babel DC, Deadly Pursuit DC and Doom DC in the past, are now offering a patch for the original scans of the manual, the sticker label on the disc and the official Half-Life Dreamcast inserts. All, of course, in the right format for one-click printing at home!


Official Half-Life Dreamcast Cover and Manual, edited and cropped by Dreamcast Me That, download below:
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Download the Half-Life Dreamcast scans archive
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Open the image (in PNG) you want and print it, it's in the right format (300dpi)
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Assemble the prints
Dreamcast aficionados love to make their own boxes of Unreleaseds and keep them proudly in their collections. Now, for the first time in the history of SEGA's latest console, they'll be able to do so with official material!
The Half-Life Dreamcast prototype of May 23, 2001: its origin and its second (bad) dump
In 2003, Dreamcast group Xanadu released the first and most recent version of Half-Life Dreamcast, dated May 23, 2001 (16:13:52). A game that caused dismay when it was cancelled in 2001. Gamers finally discovered the Blue Shift expansion, originally intended for the Dreamcast before being ported to PC and then PS2, and saw the work the developers had done to bring this game to SEGA's 128-bit machine.
Unbelievable
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Many questioned the source of the leak, suggesting that the prototype had come from a Katana Development Kit. Others suggested a Scene Release. Most releases of Scene Release ISOs are routinely altered in one way or another (with a watermark when the game is run and/or the addition of an introduction).
As the IP.BIN (a bootstrap: a small program that initiates the start-up of the game) mentioned the title Crazy Taxi and not Half-Life, and as the format of the game image was CD-I (compressed format for burning onto a CD-R) and not GD-I (SEGA's "proprietary" format for GD-Roms), people thought that the build had been modified to make it playable. The truth is out there...
Note that the GD-I appeared in 2007. It was not previously available. This format (which is actually a dump of raw GD tracks, similar to bin/cue) was developed by NullDC for its emulator. Since then, everyone works with GD-I on Dreamcast.
Gordon seems too serious
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A perfect match

In fact, the changes made to the game's files are the result of the way in which Sierra/Valve/Gearbox/Captivation employees composed its ISO when burning the Half-Life Dreamcast souvenir disc so that the game would fit on a CD-R. The data extracted from this CD, although partially corrupted, allows us to establish a correspondence with the build of May 23rd 2001.
Le même horodatage entre la fuite de 2023 et de 2025 : Dreamcast 16:13:52 May 23 2001

The mystery of the 2003 release is finally solved! In the early 2000s, Xanadu acquired the Half-Life Dreamcast ISO attached to the commemorative disc displayed throughout this article. No doubt someone sent it to them, knowing that members of the Warez group would also have taken advantage of the opportunity to distribute scans of the game's inserts and official manual had they obtained the CD-R physically.
Now that the provenance of HL DC's first referenced build is clear, there's a tricky subject: the extraction of data from this copy of Half-Life Dreamcast. It's a good thing the version of Valve's cult title contained on it matches a previously listed prototype, because the CD is dying. The glue under the label has deteriorated and degraded the disc, turning it partly unreadable. After five unsuccessful attempts to digitize it (the BBA, ImgBurn and DiscJuggler methods), the damaged files recovered coincide with those of the May 23rd 2001 build. Oh, good!
Other studios burned CD-Rs with their Dreamcast games, decorating them with attractive Artwork. It became critical to digitize them without further delay. These stickers, while certainly beautiful, destroy the reflective layer of the CDs, either because the glue eats away at the varnish, or because it simply peeled it off as it began to degrade. For your information, two Agartha Dreamcast discs and now one of Half-Life could not be saved. Which is already too many, especially for aborted projects!
Is this definitely the GOLD version of the game, or are there more recent Half-Life Dreamcast builds? An anonymous collector with an HL GD-R listing it as “FINAL” holds the key to answering this ultimate enigma!
The download links
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Despite the problems encountered in extracting data from the Half-Life Dreamcast memory disc, although it is unfortunately not playable, you can still download it below in a pack comprising two dumps with ImgBurn and one with DiscJuggler (Megavolt85 was unable to repair it):
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Below, you can download a working version of Half-Life Dreamcast dated May 23, 2001. This CD-R, marked GOLD and 2002, accompanied a bundle of Dreamcast prototypes from a former journalist (why 2002 and not 2003, a marking error or was the ISO already circulating in a restricted circle as early as 2002?):

Half-Life Dreamcast, a love story
This find concludes 7 years of research surrounding Half-Life Dreamcast, starting with the first physical prototype of the game in 2018, with others to follow. Nevertheless, it would be pertinent to try to find the GDI of the May 23, 2001 build, to unearth the prototype with its multiplayer, to confirm the date of its final version and to obtain Artworks/Concepts of the game. Why not tell the story of Gearbox's development and better understand the brief passage of its PC source code to PyroTechnix (this point needs clarification)? After all, there's still a lot to do!
Practically every stage of its creation and video game development has been examined on the three pages devoted to the most famous Unreleased of the spiral console, often with supporting testimonials, here they are:
R&D : Research and Development for Half-Life Dreamcast (R&D)
Conception/Preproduction/Production : Behind the scenes of Half-Life Dreamcast's conception: an early prototype and exclusive testimonials
Pre-Launch: Half-Life Dreamcast Marketing: Merchandising, Packaging and Promotion - Half-Life Dreamcast coverage from a journalist's point of view - The Half-Life Dreamcast souvenir disc: a game ready to be marketed
I'd like to thank everyone involved in Half-Life Dreamcast. We can only feel sorry for them that their project didn't come to fruition and win over the hearts of gamers. The cancellation of a video game tends to make developers feel frustrated, which is only natural. This feeling must be accentuated when it concerns a finalized game ready to invade store shelves!
Special thanks to:
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Hicks for proof-reading the French text
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Neil Riddaway for the English correction of the article
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Dreamcast Me That for the Cover
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Megavolt85 for trying to repair the Half-Life Dreamcast memory disc
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Maddog for his advice on the various ways to digitize this HL DC prototype
Similar prototypes (Unreleased): Agartha (DC) - Emulateur officiel Megadrive (DC) - Castlevania Resurrection (DC) - Half Life (DC) - Dalforce XOP (DC) - Flinstone (DC) - 4 x 4 Evolution PAL (DC) - Ring : L'Anneau des Nibelungen (DC) - Ecco 2 (DC) - Kyskrew (DC) - Propeller Arena (DC) - Geist Force (DC) - Scud Race Tech Demo Dreamcast - Shenmue 2 US (DC) - The Red Star (XBOX) - Heaven's Drive ( version japonaise de Burnout 1) pour PS2 - Jekyll and Hyde (DC) - The Grinch Jap (DC) - Worms Pinball (DC) - Quake 3 Arena version japonaise (DC) - Vectorman PS2 - Fear Effect Inferno PS2
Feel free to have a look at the "other Unreleased games" I found" For the more curious among you, I created a "List of all the unreleased games of the Dreamcast".
